/*
 * Copyright (c) 2010 MoSync AB
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#ifndef MAINTERPETER_PLAYSCREEN_H
#define MAINTERPETER_PLAYSCREEN_H

#include <MAUtil/Moblet.h>
#include <MAUtil/Environment.h>
#include <MAUI/Screen.h>
#include <MAUI/Widget.h>
#include <MAInterpreter/AbstractInterpreter.h>
#include <MAInterpreter/ClockIntervalUpdateListener.h>
#include <MAInterpreter/EasyTextDownloader.h>

using namespace MAUI;
using namespace MAUtil;
using namespace MAInterpreter;

class PlayScreen :
	public Screen,
	public InterpreterErrorListener
{
public:
	PlayScreen(Screen* previousScreen);
	~PlayScreen();
	Widget* getPlayfield();
	void setInterpreter(AbstractInterpreter* interpreter);
	void setScriptURL(const String& url);
	void loadAndRun();
	void loadAndEval();
	void runScript(char* script);
	void evalScript(char* script);
	void onInterpreterError(const char* errorMessage);
	void show();
	void hide();
	void loadScript();
	void runScript();
	void goBack();
	void drawScreen();
	void pointerPressEvent(MAPoint2d point);
	void pointerReleaseEvent(MAPoint2d point);
	void pointerMoveEvent(MAPoint2d point);
	void keyPressEvent(int keyCode, int nativeCode);
	void keyReleaseEvent(int keyCode, int nativeCode);

private:
	AbstractInterpreter* interpreter;
	String scriptURL;
	//char* script;
	Screen* previousScreen;
	Widget* mainLayout;
	Widget* playfield;
	Widget* backButton;
	Widget* reloadButton;
	Widget* evalButton;
};

#endif
